Virtual reality is arguably the most exciting tech development in recent years, and everyone wants a piece of the action. Sony’s developing its PlayStation VR , Valve is working with HTC on its Vive headset , but the one that started it all is the Oculus Rift.
I wasn’t able to upload many photos because most of them were blurry messes. The games I played had me moving around too much for the demo giver to take a solid picture. While it’s unfortunate there aren’t more pictures of me oculus looking silly, it should tell you just how fun the games are. In comparison to Toybox which was basically a teaser of Touch’s abilities, these games were action packed and very well made – though still not exactly ready.
The first one I played was Dead & Buried which was developed by the Oculus Studio Team. It’s a wild west shooting gallery that progressively gets more difficult as you go. After pulling a lever on the right with your Oculus Touch hand, a cowboy ghost pops up to give a tutorial. A six shooter then appears holstered on your right hip. I had a hard time unholstering it because the controller wouldn’t register what I was trying to grab. The further I turned to look with the Rift, the further away the gun appeared. I felt like a dog chasing its tail in circles, unable to catch it.
After this awkward moment passed and I finally made contact with the gun, the rest of the game went pretty smoothly. You end up with two guns – both six shooters that need to be reloaded by flicking your wrist vr headset to empty the chambers, then flicking back again for bullets. There are stationary targets and moving targets to shoot with the last bit of the demo providing a speeding train with targets to shoot at.
What Oculus didn’t mention during its keynote is that Medium is a social experience. Two people can hang out and build something together – at least that’s what I was told during my demo. This was similar to my Toybox experience where two people with Rifts could hang out in VR together. With Medium though, you can create something amazing with another person, reinforcing another concept Oculus is trying to emphasize: that virtual reality doesn’t have to be a solo endeavor.
Invented by 23-year-old Palmer Luckey and bought by Facebook for $2 billion in March 2014, Oculus Rift has huge potential, whether it’s being immersed in your favourite video games or visting places around the world from the comfort of your own living room. The headset has gone through several iterations since it was first announced in 2012, but now the final consumer version is in sight, so we’ve gathered together everything you need to know about the Oculus Rift you’ll be buying next year, including the price, release date and PC specifications you’ll need to run it.