Oculus Rift Preview

The Oculus Rift is now available to pre-order via the Oculus Shop , with orders limited to one per customer.

Oculus has shown by far the best and biggest variety of VR content. Part of that is because the company is very open showcasing content for the media, but what we’ve seen on the other platforms is very thin by comparison. Oculus Rift giveaway For example, the Vive demo we saw this week was basically the exact same thing we saw last July – it added a showcase of the headset’s new camera system, but the game/experience demos themselves were nearly identical.

In our Oculus demos, meanwhile, we could choose from around 20 demos to play – half using the wireless Xbox One gamepad that ships in the box, and half using the Oculus Touch controllers that will ship later this year. Some are better than others, and not all are Rift exclusives, but when we play Oculus games, we see at least five or six that have the potential to be generation-defining experiences (two of them, Lucky’s Tale and Eve: Valkyrie, are bundled with the Rift). We just haven’t seen that on the other two platforms. At least not yet.

The Oculus Touch controllers are still outstanding – these are going to be must-have accessories for anyone buying the Rift. They give you hands in first-person games and experiences; they’re light, comfortable and responsive, and their buttons correspond perfectly to natural gripping gestures. Oculus Touch demos where you have pistols in your hands, like Bullet Train and Dead and Buried, are some of the best experiences you can have right now in VR.360 degree video oculus

That leaves Chaperone, HTC’s feature that uses the front-facing camera to show you obstacles, as its only clear advantage right now. If you’re 100 percent invested in the room-scale aspect from the get-go, then that could make it the better choice for you. For everyone else, though, we’d recommend going where the content is, and so far that’s the Rift.

Oculus Rift Preview

Update On Elite: Dangerous Status For The Oculus Rift

Those following virtual reality developments got up to some surprising news this morning, with headlines blasting that Frontier’s high-profile area sim Elite: Dangerous was dropping Oculus Rift support in favor of the SteamVR-powered HTC Vive. Those headlines were particularly surprising considering that Elite: Dangerous had been one of the best displays for the Oculus Rift development kits up until now.

It turns out that those preliminary headlines were wrong– or at the minimum deceptive. Elite: Dangerous is still prepared for the Oculus Rift, as it has actually been all along. “This is not real. I wish people would examine their truths,” Elite CEO David Braben tweeted in response to among those early headlines.

The source of the confusion appears to be a declaration Frontier gave to Eurogamer, stating that “right now, we’ve decided to concentrate on SteamVR. We haven’t cut an exclusivity deal with any VR maker, and we’re still working with Oculus on Rift support.”.

Despite the fact that Frontier points out the lack of exclusivity and continued work on Oculus support right there in the declaration, Eurogamer’s headline in some way ended up being “Elite: Dangerous doesn’t formally support Oculus Rift …” That take was quickly parroted by numerous other outlets.

Frontier did stop supporting brand-new variations of Oculus’ dev kit SDK in October. At the time, however, the company said it was awaiting a final, steady advancement environment from Oculus instead of continuously remodeling the game for regular pre-release modifications to the SDK. That final environment was released by Oculus in late December. Frontier restated this position today in posts on the Elite online forums. “In case people are alarmed by the headline or confused on the information, we thought it finest to repeat what we’ve been saying since the release of the Oculus 0.6 SDK,” Frontier Head of Community Management Zac Antonaci writes. “As priced quote in the story, we are actively working with Oculus and will keep the neighborhood upgraded as soon as we are able to do so.”.

Spaceship simulator will flaunt Vive assistance at EGX this week.
“I can validate that there is no deal to release Elite on HTC initially,” Antonacci continues. “Valve released a stable driver before Oculus but we continue to be in close contact with Oculus.”.

Frontier is working on versions of Elite: Dangerous for both the HTC Vive and the Oculus Rift. Valve’s headset is getting Frontier’s immediate focus since it was the first to provide the developer a settled advancement platform to deal with.

That’s news in and of itself; it’s unexpected that the Rift version isn’t really a central issue for Frontier just over two months prior to the Rift will begin shipping to early-bird buyers. But it’s not the possibly market-fragmenting news that was originally reported.

We’re still not sure of when Elite: Dangerous will be available for the Oculus Rift; however you can be sure to expect it at some point.  If you still have not placed your pre-order for the coolest looking VR headset coming out, and don’t want to have to spend a ton to get one, why not enter a nice little giveaway.  You can enter to win a free Oculus Rift VR headset and keep your cold hard cash for spending on awesome games like Elite: Dangerous.

Elite: Dangerous Coming To Oculus Rift

Update On Elite: Dangerous Status For The Oculus Rift

Orders Now Open, First Shipments March 28

We’re excited to announce that Rift is now available to pre-order for $599 USD on and it will ship to 20 countries/regions starting March 28. People have been dreaming about immersive high-end VR for decades, and we’re thrilled to share Rift with you this March.

Much stink was made this week of the Oculus Rift’s US$599 price, and it is on the higher range of what we were expecting (we predicted something in the $500-600 price range). Hey, we get it, it ain’t cheap at all. Especially when you factor in the cost of the PC you’ll need to power it, which will set you back roughly another $900 (Oculus’ partners will be offering Rift/PC bundles in the $1,500 range).

Just remember to keep things in perspective. Virtual reality may seem established, because we in the tech and gaming press have been blabbering on about it for years now. But this is just the very beginning – and being an early adopter has never been cheap (remember, the first iPhone launched at $499, and that was with a two-year contract!). From where we stand now, the Oculus Rift does exactly what first-generation products need to do: it provides a premium, uncompromised experience that’s going to blow people’s minds when they try it.360 degree video oculus

Highly disagree. The price, of course, is the first major step back which will alienate VR mass market launch. The specs then, are a huge step back because it means you either get a 300$ dollars or a full 1000$ computer to be able to use a 700$ VR headset. And finally the fact that it is still reliant on PCs which are highly unoptimized and messy (if you’ve used a DK1/2 or any PC you know what I’m talking about).

The PSVR is by far the best headset (although one can regret the lower resolution even if the technology seem to imply that it won’t have any SDE or aberration), not only for the price which is probably going to be around 400/450$ and the fact that free Oculus Rift it’s compatible, optimised and usable out-of-the-box with any PS4 (which is also cheaper and optimised). I’m pretty sure that if it’s well marketed and priced by Sony, the PSVR will sell way more than the Oculus thus paving the way for VR.

I’m going to get VR, but I’d need to buy both host machine and headset (and controllers and games etc of course). The best games we’ve seen previews of (in print), are for the PSVR. And that will be close to half the price of Oculus if you need to buy the host machine as well. And with PSVR, even if VR is a let-down, you’ve still got a lovely new PS4.

Orders Now Open, First Shipments March 28

Oculus Rift Virtual Reality Headsets Now On Sale. Price

Oculus VR missed its mark in failing to open up preorders for its namesake headset before the close on 2015. On the last day of last year, the company announced that the virtual reality headset’s touch controllers have been delayed, but it still maintains that the Oculus Rift’s release is still on the rails.

Comparing VR headsets—whether it’s the Oculus Rift vs. the HTC Vive, or one generation of Rift vs. another—invariably means fighting a losing battle against my own memory. Usually hours, days, or even months separate my tests. It may be easy to remember the overall experience from a VR session, but comparing head tracking or display brightness or the screen door effect purely from memory is impossible. When it comes to those minute details, taking notes just doesn’t cut it.

CES this year was different: for the first time, I got to try out the HTC Vive and the oculus back-to-back (big thanks to AMD for accommodating me and providing the time for multiple demos). Testing the two HMDs together solidified a few things for me: the Vive definitely offers a larger field of view, the Oculus Rift is definitely the lighter and more refined headset, and both of them have to be adjusted perfectly to offer a clear, focused image.

Right now, the best VR experience is a combination of Oculus VR and Vive VR. Both have their own strengths. If wishes were magic VR amalgamations, I’d use the Vive’s screen and tracking system in the Oculus Rift’s body, with Oculus Touch controllers on my hands. But since most of us are going to be buying one headset or the other, here are my observations from back-to-back testing.360 degree video oculus

The Vive’s field of view is notably larger—specifically, taller—than the Oculus Rift’s. It’s a fairly striking difference when you look at them in quick succession. The Vive definitely doesn’t fill your entire field of view, but the extra verticality is a real plus. If the Oculus Rift is a movie shot at 2.35:1 aspect ratio, the Vive is more 16:9. That’s an imperfect comparison (for one thing, I like movies shot at 2.35:1!) but in VR, the Oculus experience feels a bit more like looking through a window.

When both the rift and Vive are perfectly adjusted and in focus on my head, the actual display looks virtually identical, with a very minimal screen door effect. There might be some small differences in brightness, but they should look identical—they’re actually using the very same OLED panel. There are differences in the implementation of that panel and definitely differences with the lenses for the two systems. The Vive’s lenses give a view of a wider portion of the display, and do so without creating any significant distortion.

Oculus Rift Virtual Reality Headsets Now On Sale. Price